File: Nmonster.dat

Extra info:

This information is probably useful for figuring out the special abilities for monsters (found in GAME.OVR):

  These creatures carry disease
  These creatures are poisonous
  These undead can lower your Constitution
  These undead can reduce your Hit Points
  These undead can drain your Life Essence
  These undead can lower your Constituition
  These undead can drain your Constitution,
  and are poisonous
  and your Hit Points
  , permanently
  Hit Points and Life essence
  This monsters throws burst of fire at will
  This monsters throws balls of deadly Ice
  This Demon can call forth demonic flames
  This creature hurls magic missles of stone
  This creature can breath fire
  These Monsters have an aura of Fear
[ Show decimal values ] [ Show length ]
OffsetTypeDescription
FromTo
0x0BytenameLength
0x10x14Stringname
0x16BytecombatIconId (from MONPIC.PIC or DRAGONS.PIC file; see combatIconSize)
0x180x19IntegerspecialAbilities???
0x1A0x1BIntegeroffensiveBonus
0x1D0x1EIntegerdefensiveBonus
0x21BytemaxDamage (minDamage = maxDamage / 2 rounded down)
0x22Byteswings (weapons, unarmed & bows)
0x230x24IntegermaxHits??
0x250x26IntegermaxHits related??
0x29BytecastSpells
0x2ABytespellList/spellSelection ??
0x2B0x2CIntegermaxSpellPoints
0x2EBytemonsterType
0x2F0x30IntegermagicResistance
0x39BytecombatIconSize: 0x01 = small sized (MONPIC.PIC file), 0x02 = large sized (offset: 0x7E900 in MONPIC.PIC), 0x05 = dragon sized (from DRAGONS.PIC file)
0x8CByteportraitId, increase this number with 119 for offset value in PORTS.RSC file
[ Show decimal values ] [ Show length ]
Note:
Integer = Unsigned short (16 bit, little endian)
  Bytes = Signed byte
   Real = 48 bits/6 byte (Turbo Pascal) Real (a floating point type)

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