File: Nmonster.dat

Extra info:

This information is probably useful for figuring out the special abilities for monsters (found in GAME.OVR):

  These creatures carry disease
  These creatures are poisonous
  These undead can lower your Constitution
  These undead can reduce your Hit Points
  These undead can drain your Life Essence
  These undead can lower your Constituition
  These undead can drain your Constitution,
  and are poisonous
  and your Hit Points
  , permanently
  Hit Points and Life essence
  This monsters throws burst of fire at will
  This monsters throws balls of deadly Ice
  This Demon can call forth demonic flames
  This creature hurls magic missles of stone
  This creature can breath fire
  These Monsters have an aura of Fear
[ Show hex values ] [ Show length ]
OffsetTypeDescription
FromTo
0BytenameLength
120Stringname
22BytecombatIconId (from MONPIC.PIC or DRAGONS.PIC file; see combatIconSize)
2425IntegerspecialAbilities???
2627IntegeroffensiveBonus
2930IntegerdefensiveBonus
33BytemaxDamage (minDamage = maxDamage / 2 rounded down)
34Byteswings (weapons, unarmed & bows)
3536IntegermaxHits??
3738IntegermaxHits related??
41BytecastSpells
42BytespellList/spellSelection ??
4344IntegermaxSpellPoints
46BytemonsterType
4748IntegermagicResistance
57BytecombatIconSize: 0x01 = small sized (MONPIC.PIC file), 0x02 = large sized (offset: 0x7E900 in MONPIC.PIC), 0x05 = dragon sized (from DRAGONS.PIC file)
140ByteportraitId, increase this number with 119 for offset value in PORTS.RSC file
[ Show hex values ] [ Show length ]
Note:
Integer = Unsigned short (16 bit, little endian)
  Bytes = Signed byte
   Real = 48 bits/6 byte (Turbo Pascal) Real (a floating point type)

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