File: Nmonster.dat

Extra info:

This information is probably useful for figuring out the special abilities for monsters (found in GAME.OVR):

  These creatures carry disease
  These creatures are poisonous
  These undead can lower your Constitution
  These undead can reduce your Hit Points
  These undead can drain your Life Essence
  These undead can lower your Constituition
  These undead can drain your Constitution,
  and are poisonous
  and your Hit Points
  , permanently
  Hit Points and Life essence
  This monsters throws burst of fire at will
  This monsters throws balls of deadly Ice
  This Demon can call forth demonic flames
  This creature hurls magic missles of stone
  This creature can breath fire
  These Monsters have an aura of Fear
[ Show decimal values ] [ Show end offset ]
OffsetTypeDescription
FromLength
0x01BytenameLength
0x120Stringname
0x161BytecombatIconId (from MONPIC.PIC or DRAGONS.PIC file; see combatIconSize)
0x182IntegerspecialAbilities???
0x1A2IntegeroffensiveBonus
0x1D2IntegerdefensiveBonus
0x211BytemaxDamage (minDamage = maxDamage / 2 rounded down)
0x221Byteswings (weapons, unarmed & bows)
0x232IntegermaxHits??
0x252IntegermaxHits related??
0x291BytecastSpells
0x2A1BytespellList/spellSelection ??
0x2B2IntegermaxSpellPoints
0x2E1BytemonsterType
0x2F2IntegermagicResistance
0x391BytecombatIconSize: 0x01 = small sized (MONPIC.PIC file), 0x02 = large sized (offset: 0x7E900 in MONPIC.PIC), 0x05 = dragon sized (from DRAGONS.PIC file)
0x8C1ByteportraitId, increase this number with 119 for offset value in PORTS.RSC file
[ Show decimal values ] [ Show end offset ]
Note:
Integer = Unsigned short (16 bit, little endian)
  Bytes = Signed byte
   Real = 48 bits/6 byte (Turbo Pascal) Real (a floating point type)

[ Add Comment ]
No comments have yet been posted.

Name
Required
*
E-mail (never shown)
Name of the game
Required
*
(hint: this website is all about it)
Comment
Required
*