File: Stores.dat

[ Show hex values ] [ Show length ]
OffsetTypeDescription
FromTo
0BytestoreNameLength
140StringstoreName
Items in inventory. 50 blocks in total, each block 41 bytes in length.
41ByteitemNameLength
4263StringitemName
6481???unknown (always null?) possibly intended to hold charges left and maybe identified status of sold items?
Cost for items in inventory. 50 blocks in total, each block 6 bytes in length.
20912096Realcost
Id for items in inventory. 50 blocks in total, each block 2 bytes in length.
23912392IntegeritemIndex
Count for items in inventory. 50 blocks in total, each block 1 byte in length.
2491ByteinventoryCount
[ Show hex values ] [ Show length ]
Note:
Integer = Unsigned short (16 bit, little endian)
  Bytes = Signed byte
   Real = 48 bits/6 byte (Turbo Pascal) Real (a floating point type)

[ Add Comment ]
No comments have yet been posted.

Name
Required
*
E-mail (never shown)
Name of the game
Required
*
(hint: this website is all about it)
Comment
Required
*