File: T1.rsc

An items is shown as the 'dropped item' icon whenever there is an item somewhere (1st section) that does not have a corresponding icon in the 3rd section of this file.
Interestingly enough, if you remove the icon from the 3rd section, the icon is still visible in the game (but the corresponding item from the 1st section now makes sure the generic 'dropped item' icon is also shown.
If you pick up an item that has a corresponding icon in the 3rd section, the item is removed, the icon is not removed and instead an overlay is added in the 4th section. So in effect, the icon is hidden by the overlay. This all leads me to believe that the actual icons are also specified in the static base map.

If you open or close a door, an overlay is added in the 4th section of this file. Surprisingly, when you re-close a door that was initially closed, a second overlay is added (the 'door open' overlay is still there). Whatever you do to the door after that won't cause any further changes to this file. As a consequence, if you open, close & open a door; save the game and reload. The door is closed again.

[ Show decimal values ] [ Show end offset ]
OffsetTypeDescription
FromLength
Items on floor in dungeon sector. 1000 blocks in total, each block 6 bytes in length.
0x02IntegeritemId
0x21Bytecharges left in item
0x31BytexPos of item on dungeon floor
0x41ByteyPos of item on dungeon floor
0x51Byteitem identified status
0x17702Integertotal numer of items on floor in this dungeon sector
Interactive elements in dungeon sector: Traps, secret doors, containers, encounters, etc.. 64 blocks in total, each block 4 bytes in length.
0x17721BytexPos of element on dungeon floor
0x17731ByteyPos of element on dungeon floor
0x17742Integerindex identifying interactive element and type
0x19021Bytetotal number of interactive elements in this dungeon sector
Icons for items initially on dungeon floor in this sector. 64 blocks in total, each block 4 bytes in length.
0x19031BytexPos of icon on dungeon floor
0x19041ByteyPos of icon on dungeon floor
0x19052Integericon offset
0x1A931Bytetotal number of initial icons in this dungeon sector
Overlays for initial items picked up from dungeon floor in this sector: opened/closed doors, opened chests, found secret doors, etc.. 190 blocks in total, each block 4 bytes in length.
0x1A941BytexPos of overlay on dungeon floor
0x1A951ByteyPos of overlay on dungeon floor
0x1A962Integeroverlay offset
0x20D42Integertotal numer of overlays for this dungeon sector
[ Show decimal values ] [ Show end offset ]
Note:
Integer = Unsigned short (16 bit, little endian)
  Bytes = Signed byte
   Real = 48 bits/6 byte (Turbo Pascal) Real (a floating point type)

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