File: Savegame.dat

Note:
offset 0x46 changes when moving around on (world) map; maybe it is related to the weather conditions (cold, hot, etc)?

[ Show decimal values ] [ Show end offset ]
OffsetTypeDescription
FromLength
0x11Byte00 = Beacon spell not active, 01 = Beacon spell active
0x102Integerworld map sector
0x122Integerdate 0x4F = 20th of march, each increment is a day
0x162Integerparty x-coordinate on World map sub-sector
0x182Integerparty y-coordinate on World map sub-sector
0x1A2IntegerMagelight spell in effect, counting down from spell duration in minutes
0x1E2IntegerBeacon spell: party x-coordinate on World map sub-sector
0x202IntegerBeacon spell: party y-coordinate on World map sub-sector
0x222IntegerBeacon spell: world map sector
0x242IntegerBeacon spell: world map sub-sector x-coordinate
0x262IntegerBeacon spell: world map sub-sector y-coordinate
0x2C2Integerworld map sub-sector x-coordinate
0x2E2Integerworld map sub-sector y-coordinate
0x302Integerdungeon map sub-sector x-coordinate
0x322Integerdungeon map sub-sector y-coordinate
0x342Integercity map sub-sector x-coordinate
0x362Integercity map sub-sector y-coordinate
0x382IntegerConjure Causeway spell in effect, counting down from spell duration in minutes
0x3A2Integerparty x-coordinate on city map sub-sector
0x3C2Integerparty y-coordinate on city map sub-sector
0x3E2Integerparty x-coordinate on dungeon map sub-sector
0x402Integerparty y-coordinate on dungeon map sub-sector
0x461058Stringchanges when moving around on (world) map, heat/cold condition??
0x482IntegerEyes of the Feline spell in effect, counting down from spell duration in minutes
0x4A2Integer01 = Agreed to help Old Vizier
0x642Integer01 = Agreed to find GEMS for oracle
0x662Integer02 = Agreed to find sword for dwarven king
0x6A2Integer02 = dwarven prisoner released from chains
0x6C2Integer01 = collected reward from rescued dwarf prisoner
0x762IntegerThief henchmen join status: 00 = not tried/no space, 05 = try later, 06 = don not join us
0x842Integer01 = Agreed to bring letter to elf-maiden, 02 = return letter delivered to guardian
0x882Integer01 = Recieved first prohpecy from oracle, 02 = second, 03 = third, 04 = fourth
0x8A2Integer01 = marsh monster destroyed, 02 = Picked (initial) marsh monster flower, 03 = left flower alone, 04 = destroyed flower
0x8E2Integer02 = Refused to bring return letter to guardian, 03 = Agreed to bring return letter to guardian
0xA2Integertime/clock
0xAA2Integer01 = Game options: Carnage OFF
0xAC2Integer01 = Game options: Group run OFF
0xC2Integerdungeon map sector; 00 = not in a dungeon
0xE2Integercity map sector; 00 = not in a city
[ Show decimal values ] [ Show end offset ]
Note:
Integer = Unsigned short (16 bit, little endian)
  Bytes = Signed byte
   Real = 48 bits/6 byte (Turbo Pascal) Real (a floating point type)

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